9/18/2023 0 Comments Fantavision psychidelic effectThat's a good sign, as a new, expensive VR headset like this lives or dies on its game lineup. In response to the question, "How many games are in development for PS VR 2?" Sony writes, "There are currently more than 100 titles in development for PS VR2." It reiterates that there will be around 30 launch titles for the system, but also reveals just how much is in the works for the headset. But the Games section of this FAQ reveals quite a few illuminating details about the future of the system. It reveals some key new details about games for the platform, namely that over 100 PS VR2 titles are in development, and that Sony doesn't plan on giving its games physical releases for now.įor the most part, the FAQ is full of basic information about the PlayStation VR2's specs, how to set it up, and what's required to use it. Sony has released a massive FAQ about the PlayStation VR2 on the PlayStation Blog ahead of the headset's February 22 launch. PlayStation VR2 adds even more games to its launch lineupīringing VR’s best Star Wars game to PlayStation VR2 was a no-brainer, devs say Sony’s cloud handheld, the PlayStation Portal, will only stream certain gamesĪtari is publishing its first VR game, and it’s coming to PSVR2 Rez Infinite will launch on PlayStation 4 and PlayStation VR on October 13, 2016. Two decades worth of generations have passed, so the fact that the game is still being remastered speaks for its value as a historical landmark in the industry. This latest version is being called “the ultimate version of Sega’s classic psychedelic rail-shooter adventure Rez, fully remastered and evolved, including VR support and additional new content, all by members of the original development team.” Further details regarding added features haven’t been announced, but fans around the world are looking forward to the release. Upgraded graphics and support for PlayStation VR are two of the major features with this remaster (an earlier remaster was released to the Xbox 360 in 2008, which also featured improved visuals). Discussions on gaming and art still use it as an example today. Features like these were first introduced with Rez - nothing like it had been seen before its release, and it’s often referred to as the first time people thought of a game as a piece of art. Every action taken by the player produced a sound of some kind, and events like disappearing squares and special effects also synchronized with the music in the game. Reception Ĭompute! in 1989 called Fantavision the best animation program for the IBM PC, although it noted the inability to draw curves.In Lumines you combined squares of two different colors to form one-colored squares. The program uses a graphical user interface in the style of the Macintosh with pull-down menus and black text on a white background.Īdvertisements claimed Fantavision a revolutionary breakthrough that brings the animation features of " tweening" and "transforming" to home computers. Because this is done in real-time, it allows for creative exploration and quick changes. The user creates frames, and the software generates the frames between them. įantavision allows the creation of vector graphics animations using the mouse and keyboard. Versions were released for the Apple IIGS (1987), Amiga (1988), and MS-DOS (1988). Fantavision is an animation program by Scott Anderson for the Apple II and published by Broderbund in 1985.
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